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// Copyright 2014 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! A "once initialization" primitive //! //! This primitive is meant to be used to run one-time initialization. An //! example use case would be for initializing an FFI library. use prelude::v1::*; use isize; use sync::atomic::{AtomicIsize, Ordering}; use sync::StaticMutex; /// A synchronization primitive which can be used to run a one-time global /// initialization. Useful for one-time initialization for FFI or related /// functionality. This type can only be constructed with the `ONCE_INIT` /// value. /// /// # Examples /// /// ``` /// use std::sync::{Once, ONCE_INIT}; /// /// static START: Once = ONCE_INIT; /// /// START.call_once(|| { /// // run initialization here /// }); /// ``` #[stable(feature = "rust1", since = "1.0.0")] pub struct Once { mutex: StaticMutex, cnt: AtomicIsize, lock_cnt: AtomicIsize, } /// Initialization value for static `Once` values. #[stable(feature = "rust1", since = "1.0.0")] pub const ONCE_INIT: Once = Once::new(); impl Once { /// Creates a new `Once` value. #[unstable(feature = "std_misc")] pub const fn new() -> Once { Once { mutex: StaticMutex::new(), cnt: AtomicIsize::new(0), lock_cnt: AtomicIsize::new(0), } } /// Performs an initialization routine once and only once. The given closure /// will be executed if this is the first time `call_once` has been called, /// and otherwise the routine will *not* be invoked. /// /// This method will block the calling thread if another initialization /// routine is currently running. /// /// When this function returns, it is guaranteed that some initialization /// has run and completed (it may not be the closure specified). It is also /// guaranteed that any memory writes performed by the executed closure can /// be reliably observed by other threads at this point (there is a /// happens-before relation between the closure and code executing after the /// return). #[stable(feature = "rust1", since = "1.0.0")] pub fn call_once<F>(&'static self, f: F) where F: FnOnce() { // Optimize common path: load is much cheaper than fetch_add. if self.cnt.load(Ordering::SeqCst) < 0 { return } // Implementation-wise, this would seem like a fairly trivial primitive. // The stickler part is where our mutexes currently require an // allocation, and usage of a `Once` shouldn't leak this allocation. // // This means that there must be a deterministic destroyer of the mutex // contained within (because it's not needed after the initialization // has run). // // The general scheme here is to gate all future threads once // initialization has completed with a "very negative" count, and to // allow through threads to lock the mutex if they see a non negative // count. For all threads grabbing the mutex, exactly one of them should // be responsible for unlocking the mutex, and this should only be done // once everyone else is done with the mutex. // // This atomicity is achieved by swapping a very negative value into the // shared count when the initialization routine has completed. This will // read the number of threads which will at some point attempt to // acquire the mutex. This count is then squirreled away in a separate // variable, and the last person on the way out of the mutex is then // responsible for destroying the mutex. // // It is crucial that the negative value is swapped in *after* the // initialization routine has completed because otherwise new threads // calling `call_once` will return immediately before the initialization // has completed. let prev = self.cnt.fetch_add(1, Ordering::SeqCst); if prev < 0 { // Make sure we never overflow, we'll never have isize::MIN // simultaneous calls to `call_once` to make this value go back to 0 self.cnt.store(isize::MIN, Ordering::SeqCst); return } // If the count is negative, then someone else finished the job, // otherwise we run the job and record how many people will try to grab // this lock let guard = self.mutex.lock(); if self.cnt.load(Ordering::SeqCst) > 0 { f(); let prev = self.cnt.swap(isize::MIN, Ordering::SeqCst); self.lock_cnt.store(prev, Ordering::SeqCst); } drop(guard); // Last one out cleans up after everyone else, no leaks! if self.lock_cnt.fetch_add(-1, Ordering::SeqCst) == 1 { unsafe { self.mutex.destroy() } } } } #[cfg(test)] mod tests { use prelude::v1::*; use thread; use super::Once; use sync::mpsc::channel; #[test] fn smoke_once() { static O: Once = Once::new(); let mut a = 0; O.call_once(|| a += 1); assert_eq!(a, 1); O.call_once(|| a += 1); assert_eq!(a, 1); } #[test] fn stampede_once() { static O: Once = Once::new(); static mut run: bool = false; let (tx, rx) = channel(); for _ in 0..10 { let tx = tx.clone(); thread::spawn(move|| { for _ in 0..4 { thread::yield_now() } unsafe { O.call_once(|| { assert!(!run); run = true; }); assert!(run); } tx.send(()).unwrap(); }); } unsafe { O.call_once(|| { assert!(!run); run = true; }); assert!(run); } for _ in 0..10 { rx.recv().unwrap(); } } }